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Subscription Management Fictional App
• Project Management • UX Research Analyst • Strategist • App Design • Sketching • Information Architecture • User Journey • Design System • Product Branding • Prototyping • Stakeholder Presentation •
My role in this personal project was to design a mobile friendly app from an existing desktop website helping consumers manage their subscriptions eventually moving into the German market.
The Product Manager had already conducted user research and provided the demographics.
My job was to rebrand their subscription product, develop an app, and move into the German marketplace.
It was my complete luck to have a good friend who is a German accountant and speaks perfect English. She was thrilled to help me with the project and I was able to receive valuable feedback.
Figma, FigJam, Figma Mirror, Adobe Illustrator, Google Suite, Galaxy S21 Ultra, Loom
Subscriptex is a hypothetical product and software management web site needing to create a mobile version of its product which can be used by a broader audience:
The challenge was to design a mobile friendly app from an existing desktop website helping consumers manage their subscriptions eventually moving into the German market.
The Product Manager had already conducted user research and provided the demographics. With the guidance of my mentor, I was responsible for:
To help the user feel comfortable giving private information through an app while also saving them money. Through research and user interviews, Subscriptex recognized that people feel vulnerable not only with ongoing and surprising monthly payments, but also with handing out information on their phone.
The information provided was from wireframes highlighting the same business goals.
In order to better understand what has worked in the past and currently, I decided to spend time on the Competitive Analysis by signing up for three different Subscription Apps currently on the market.
After sorting through the competitor applications, I was able to break down what worked for Subscriptex, and what didn't.
Target user was provided by the project manager:
From the provided primary research and my own secondary research, I was able to consolidate the business goals.
How do we empower consumers to take control of their subscriptions so they feel safe?
The original wireframes addressed part of this problem, however, I had decided to add notifications because the safety was the largest motivator for the user. Especially in the upcoming German markets.
The original wireframes had no style nor direction. After reviewing the research, I had decided to rework the sketch with a more intuitive layout clarifying the established goals.
The first set of sketches were loose so that I could save time and move to wireframes. However, knowing that time was limited I changed my low-fidelity into mid-fidelity because I felt that my original sketches could be more intuitive.
Building the wireframes went much quicker than anticipated. The consolidated manager-provided research blended with intensive competitor research allowed for a faster build and allowed me to begin the usability tests.
As always, the Usability Test proved to be a wonderful way to test the design. The biggest takeaways were:
The newer design addressed the user testing concerns:
This test was especially exciting because one of the testers was a German bookkeeper with excellent English. Although there was a 6 hour time difference and she was tired, not to mention she hadn’t spoken in English for over a year, her input was helpful.
After the last round of testing, I felt compelled to make the last set of changes. Once again, the user testing proved to be an invaluable tool and I was so grateful to happen to have a German friend who was willing to test the product.
As always, the Usability Test proved to be a wonderful way to test the design. The biggest takeaways were:
The final design acknowledges the users main sticking points.
The subscriptex mobile app is designed to take an existing Subscription management desktop product and increase its user base to include mobile users, and eventually expanding into the German market.
By moving the user through the outlined goals the app addresses pain-points head first creating an intuitive user flow.
With more time and a complete development team, there are a few items to address moving forward: